Unreal — How to use Details View and Single Property View in Editor Utility Widget

Details View

Start by dragging a Details View onto your canvas:

Single Property View

Single Property View is similar to Details View, but you can only set just one property to display. This allows for more better space economy on your widget at the cost of versatility of Details View.

Under the hood

List of all asset picker widgets can be found at Engine\Source\Editor\DetailCustomizations\Private\DetailCustomizations.cpp in method FDetailCustomizationsModule::RegisterPropertyTypeCustomizations()

  • SoftClassPath
  • DataTableRowHandle
  • DataTableCategoryHandle
  • CurveTableRowHandle
  • Vector
  • IntVector
  • Vector4
  • Vector2D
  • IntPoint
  • Rotator
  • LinearColor
  • Color
  • Matrix
  • Transform
  • Quat
  • SlateColor
  • ForceFeedbackAttenuationSettings
  • SoundAttenuationSettings
  • DialogueContext
  • DialogueWaveParameter
  • BodyInstance
  • SlateBrush
  • SlateSound
  • SlateFontInfo
  • Guid
  • Key
  • FloatRange
  • Int32Range
  • FloatInterval
  • Int32Interval
  • DateTime
  • Timespan
  • BlackboardEntry
  • AIDataProviderIntValue
  • AIDataProviderFloatValue
  • AIDataProviderBoolValue
  • RuntimeFloatCurve
  • EnvNamedValue
  • NavigationLink
  • NavigationSegmentLink
  • NavAgentSelector
  • Margin
  • TextProperty
  • DirectoryPath
  • FilePath
  • IOSBuildResourceDirectory
  • IOSBuildResourceFilePath
  • InputAxisConfigEntry
  • InputActionKeyMapping
  • InputAxisKeyMapping
  • RuntimeCurveLinearColor
  • ParticleSysParam
  • RawDistributionVector
  • CollisionProfileName
  • AutoReimportDirectoryConfig
  • AutoReimportWildcard
  • DistanceDatum
  • HierarchicalSimplification
  • MeshProxySettings
  • PostProcessSettings
  • AssetImportInfo
  • CaptureResolution
  • CompositionGraphCapturePasses
  • WeightedBlendable
  • MaterialProxySettings
  • CameraFilmbackSettings
  • CameraLensSettings
  • CameraFocusSettings
  • MovieSceneSequenceLoopCount
  • MovieSceneBindingOverrideData
  • MovieSceneTrackEvalOptions
  • MovieSceneSectionEvalOptions
  • MovieSceneEventParameters
  • FrameRate
  • Timecode
  • LevelSequenceBurnInOptions
  • LevelSequenceBurnInInitSettings
  • CollectionReference
  • PerPlatformInt
  • PerPlatformFloat
  • PerPlatformBool
  • SkeletalMeshOptimizationSettings
  • GrassInput
  • ComponentReference
  • EMaterialShadingModel
  • DebugCameraControllerSettingsViewModeIndex

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