Unreal — open editor utility widget by C++

You can open any Editor utility widget simply by calling:

The path to the widget is given by FString provided to LoadAsset function. You can find the path by right-clicking any asset and choosing “Copy reference”.

Don’t forget to include the following modules to your PrivateDependencyModuleNames in MyModule.Build.cs

  • Blutility
  • UMGEditor
  • EditorScriptingUtilities

--

--

--

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

I broke up with WSGI to be with ASGI

Getting started with Google Lighthouse

Raise your hand if you want to quit drinking coffee. Why, though???

A Beginner’s Guide to Grabbing and Analyzing Salary Data in Python

The automation of documentation

Lesser Known Python Libraries: Working with Complex Numbers and Calculus

Our tech talks are back!

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Filip Sivák

Filip Sivák

More from Medium

You Should Update Your LOG4J Version To 2.17.0 Now !!

Arcane: Akira and Cowboy Bebop on Steriods

Considerations To Know About Unique Chinese Method unclog a toilet without a plunger

Some Thoughts on Deterministic Netcode in GameMaker